Friday 29 October 2010

Harvard Referencing

    Last week we were given the task to create a small bibliography composed of two books, two articles and two contributions to a book. This is in preparation for any future writings we may do, enabling us to correctly reference resources from which we may use information i.e. quotations. This is essentially to give credit to any respective authors' who's work you are using in your own.

For the sake of me remembering here's the breakdown of Harvard referencing...

...a book:  
Author – surname, followed by initial(s) 
Date of that edition  (in brackets)
Title of the book, underlined and followed by a full stop  
Edition of the book  if given (other than the first), followed by a full stop
The place of publication followed by a colon
The publisher’s name followed by a full stop

...an article:
Author – surname, initial(s) 
Year of publication (in brackets) 
Title of article, followed by a full stop.   If the article has a subtitle, it is separated from the main title by a colon   Do not underline the title 
Title of the journal underlined 
Volume number followed by a space 
Part number in brackets followed by a space 
Page numbers followed by a full stop  Use p. for a one page article or pp. for a range of pages

...contributions to books:
Author Surname, Initial., [Subsequent author(s)]
The full title of the article, with inverted commas
Editor Surname, Initial., [Subsequent editor(s),]
Year of Publication
Full title of the containing work: italicised to indicate it is the title.
City of publication: Publisher. page span of the work cited. 

So here's my attempt at a bibliography:

Books:

Van der Spuy, R. (2009) Foundation game design with Flash. Berkeley (Ca.): Friends of ED.

Griffith, C. (2009) Real-world Flash game development: How to follow best practives and keep your sanity. Oxford: Focal Press.

Articles:

Dickey, M. (2004) Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research & Development Vol. 55 Issue 3, pp 253-273.

Gros, B. (2007) Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Education, Vol. 40 Issue 1, pp23-38.

Contributions to a book:

Rettburg, S., World of Warcraft As a Playground for Feminism, Corneliussen, H. G., Rettberg, J. W., (2008) Digital Culture, Play, and Identity: A World of Warcraft Reader, Cambridge (Mass.) : MIT Press, pp 19-39

Herman, L., Company Profile: Atari, Wolf, M. J .P., (2007) The Video Game Explosion: A History from Pong to Playstation and Beyond, Westport : London : Greenwood Press, pp 59- 63

2 comments:

  1. Good stuff! (was it you, or was it Zotero?)

    Note that for place of publication, city is enough and you don't need to include the abbreviation for a North American state unless you're seeking to avoid ambiguity (eg, to distinguish between two cities called "Cambridge").

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  2. Ahhh ok, cheers Eddie, I wasn't too sure so I just left it in.

    Nope! I didn't actually use Zotero at all, just the eResources and Amazon for extra bits of information... It did take me about 2 hours though...

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