Saturday 5 November 2011

3D Modelling Update

    Just a s a brief update on how the 3D modelling module is going. I started to make use of my research and began making some canopic jars as models for our Egyptian Digsite level. These will probably be scattered around one of the burial rooms. They're faily low poly counts as they are only small objects in game and I am trying to optimise them in terms of poly counts, so I'm going to spend a good amount of time on creating nice texures for these to compensate.
    Below are just some preliminary sketches of my simpler adaptations of the real life canopic jars. I do these because it helps me to plan ahead what I'm going to create in 3DS max. Below that are the models without textures and the wireframe versions so you can get an idea as to how many faces are used. From left to right, the jars are based on an eagle, Anubis, a baboon and a human, again this wont be immediately evident from the models as they are fairly primitive, but they should, with a texture be more effective.


[Click image to enlarge]