I thought yesterday's session spent going over our board games and iterating the design/implement/playtest/evaluate proccess was really worthwhile. I only managed to go through the proccess twice although I started to see the benefits of being methodical in my working proccess to improve my game. It was quite frustrating at times however, being given feedback on an aspect of your game that previously you hadn't really thought about and hafting to abandon the ideas you had for the mean time. I think this way of working suits me quite well as at times I begin thinking about an idea which progressively (I think) turns into a better one and I tend to get carried away, by having the feedback from other people and being given different perspectives on how my game could be improved you, instantly new ideas start blossoming although this time theres reason for it, not just "It would be cool if...". Even though we were only working on basic paper based, simple games, I can see how this method could be a decent template in the games industry, as well as others perhaps.
I've taken my game with me so that if i get the chance I could possibly start adding a few of the old ideas I had and then run them through the iterative design proccess. It's a good feeling when the work you put into a project starts showing positive results pretty quickly, which I think this way of working helps quite alot in doing so, even if the changes you've made dont work, that still contributes towards the final outcome in a sense that you know not what to do.
In conclusion I came out of the session feeling pretty enthusiastic and I'm looking forward to using the methods I learnt in other assignments set.
i am glad you thought the lesson worked! we will begin iterating your group project games next tuesday so we can put this into practice again.
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