Thursday, 14 October 2010
KS1 Game Group Developments
Earlier we were given the task of removing the 'quiz' aspect of our educational game concepts, which means taking out the 'get asked a question and pick the right answer' element. At first I thought that we would find a solution, however one that wouldn't be better than what we already had. Althought after not long at all ideas began arising that were beginning to seem more effective than our current concept. We began thinking about aspects like narrative and ideas that involved some exploration of the game as opposed to simple instructions. It was in relation to the Marcos Venturelli's article about casual game design, talking about pattern and creating a 'space of possibility', which we found actually easier to create once we removed the quiz/question and answer restriction on our game. It's hard to explain accurately in words how our game concept works but as soon as we begin uploading assets and start having group discussions I'll make reference to give a better idea of progress.
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Good stuff tom, this is the time to mess around with the concept as we are at the low risk end of the development.
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